Sunday 11 September 2011

BATTLEFIELD 3


BATTLEFIELD 3


Description: Battlefield 3 is an FPS that immerses you in 2014, in a realistic setting, where you play as a member of the Marines, Sergeant Black. The title features the Frostbite 2 3D engine, providing management of the destruction never seen before. In addition to its single-player campaign, the title features a multiplayer mode for up to 24 players.
Genre: Online Shooter
Publisher: Electronic Arts
Developer: Digital Illusions CE (DICE)
Online Play: 24 Versus
Expansions: Battlefield 3: Back to Karkand

Trailer:

For more trailers and gameplays go on videos.


Preview:

With Battlefield 1942, a benchmark for multi FPS, the talent of DICE had literally exploded in the eyes of the world. It was early in this century. Almost ten years later, the Swedish studio continues to feed even more ambitious by saying Battlefield 3 through his desire to design a particularly immersive single player campaign. However, as fans of fist fights between players can rest assured that the multiplayer aspect will not be forgotten. Far from it! In any case, what the developers got down to show us through a presentation once again breathtaking.This time for sure, the war between BF and Call of Duty is well and truly launched. And the least we can say is that the title of DICE has serious points to make.

If DICE had far shown great ambition with regard to the single player campaign across multiple video and a compelling presentation first, a sort of veil had yet been placed on the multiplayer game of Battlefield 3. However, nobody was really worried because this is something that the developers must treat not to disappoint the many fans of the old parts as well as potential newcomers attracted by the advertisements and communication made around the title. Nevertheless, the time for secrets is now over. The Swedish studio decided to reveal some valuable information about the multi and let us spend a good hour on it, just to make everyone understand how BF3 has the potential to surpass all competition.
The war between Battlefield and Call of Duty is declared! The developers began their presentation with a brief theoretical presentation of the game very general first issue focused on the effort by the studio to keep the identity of the series. DICE has explained that the game design was done entirely in-house. No part of production has been outsourced. Which is actually quite rare nowadays. Among the most important sites, there are of course the famous Frostbite engine 2. It took a lot of work ahead of the mechanical design of the game so that we arrive at a result which is now the pride of the teams in the studio. In addition to an impressive graphics rendering, it offers including greater leeway to developers in the development of gameplay. And maybe it's the most important. But we will come back. Next confirmation, DICE reiterated that multiplayer games can accommodate up to 64 participants on PC consoles as players cannot be that 24 simultaneously, either on 360 or PS3. As expected, in terms of maps, one will find many huge open environments but also other less extensive for different modes of play The presence of a co-op mode, which should provide at least ten unique missions in addition to any as provided in multiplayer, was also discussed. Finally, the image of Need for Speed ​​franchise, Battlefield 3 will incorporate an equivalent of Autolog but further: the Battlelog. It is therefore a kind of social platform which should allow a full multiplayer experience ever.
The game retains the identity of the series. The program is attractive but does it in practice, all this is fun to play. So we grabbed the mouse and earnestly ask our hands on the keyboard carefully to check that. The developers wanted us to try only the Rush mode on a map taking place in Paris and on which 32 players were invited (16 against 16). All on a PC version. The context in turn was relatively simple since we embodied the US Marines drive the Russians left of our beautiful capital. As for the attackers, the purpose of the mission, entitled Operation Metro, was to secure different areas and placing explosive charges on specific goals. In front, the defenders had to cope with the sudden waves of enemies by holding the position as long as possible. The map was outlined broadly into three distinct areas. We start first in a magnificent park typically French with its huge basins, statues majestic, magnificent fountains, countless trees sheltering pedestrians from the sun and the Eiffel Tower in the background. A little piece of paradise that will turn into a battlefield on which a carpet of bombs is going to come crashing to create paths to access the subway. The second area is so underground. The light there is always more discreet and the playground is tightening. The action takes place successively in corridors, on more open platforms (basically, where everyone spends the tickets) and finally, on the docks with the possibility to go down on track and back to inside the subways stopped. Finally, once out of the depths of Paris, it landed in an urban area with tons of buildings within which it is possible to hide. Three locations for three different approaches to action. Initially, the park is actually very open and should therefore be wary of anything that is shot from a distance. It progresses slowly and in small successive wave to repel the enemy as far as possible. When you enter the subway, the action becomes more nervous because of the appearance of confined places. Each movement must be weighed and weighed. The corners are numerous and it is very difficult to remain hidden for more than two seconds. There are also several entries possible, which gives a lot of opportunities at the tactical level. It will work anyway as a team to stay alive. Finally, the gameplay is more vertical in the latter area with all buildings providing new opportunities for players to hide. So many places that can take on the appearance of traps if you are spotted.  In short, we must watch his back and the mini-map.
unlockables than ever, history that each player can customize their avatar up. And it is a priority not just weapons or grenades but real changes dramatically altering the gameplay. To get out alive clashes, it was also necessary to make good use of this small armoured vehicle on the map that could carry up to six people. With its ultra-efficient machine guns and shells devastating, he had a real influence on the conduct of the parties. More generally, again, DICE has certified that the players can have fun by flying helicopters and jets or driving tanks. As usual with the series, we therefore expect a wide variety of vehicles.
Total immersion in the heart of conflict. The studio Scandinavian confirms through these promises that Battlefield 3 will offer much all the elements that made the success of its predecessors. It's at least what is expected of him. In fact, the real upset with this new episode is indeed the new version of the Frostbite Engine. As expected, it worked wonders. Visually, the game surpasses currently offering very competitive environments such blatant realism. The textures are fine and especially the different explosion effects impressive. To top it off, the engine also seems particularly well handle everything comes to light. We also saw how the developers had the attention to detail. Take the example of an explosive charge. When it detonates, not only the point of impact will be devastated, but the blast will also vibrate all that is around, the leaves of trees covering the ground with herbs. This should further enhance the immersion of players into battle. Particular attention was also given to the soundscape. We hear the soldiers shouting at every turn, their voices echoing in the corridors of the metro, the bullets graze our eardrums, the shots of buildings exploding. We never felt so involved in a conflict. Great art. Difficult to spread, however, because all the animation was not yet implemented. We will wait to see more to judge but for now, the flow shown in the video seems to go. More generally, beyond just the purely aesthetic, the second version of the Frostbite Engine provides a new dimension to the above gameplay. The engine house DICE allows players to destroy more and more elements of the decor. No hiding place can be sure more than a few seconds. Each shot bonus raises a pile of dust that completely blocks your vision. It will therefore remain particularly vigilant at all times. And that is precisely what makes the strength of Battlefield 3. All players must remain mobile. The action is extremely nervous. We must constantly move from a standing position to sleep and get up to run, take cover and move again. Our feelings were in any case very good during the game. After a short adjustment period, we find ourselves caught up in what is happening on the screen and it has only one desire: to never let go of the mouse. This is of course very good sign.
If anyone was still awaiting confirmation of the tremendous potential for Battlefield3, here. This game session has simply proved enjoyable. We can only show dazzled by all the work around the engine Frostbite 2. This allows an immersion in the heart of even greater battles and offers a new dimension to gameplay. As a bonus, they found the famous clean feeling to the series, allowing us to think that this game will probably be up to the line of FPS which it is derived. Of course, there are still a lot of grey areas surrounding this episode. We are still far from having seen it all. The console versions are such mysterious and some aspects still require a lot of work to level the rest. But at this stage of development, we are extremely excited at the moment. BF3 will certainly be one of the heavyweights of the season.

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